A fictional infographic about smartphone usage shows a bar chart where the bar for 'Social Media Apps' is significantly taller than the bars for 'News Apps', 'Utility Apps', and 'Gaming Apps'. The title of the infographic is 'Where Does Our Screen Time Go?'.
What is the main idea conveyed by this infographic?
Social media consumption dominates the time people spend on their smartphones.
People use their smartphones for a wide variety of tasks equally.
Gaming is the most popular activity on smartphones.
News applications are becoming increasingly irrelevant for smartphone users.
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An infographic uses visual elements to convey information quickly. A significantly taller bar for 'Social Media Apps' in a chart titled 'Where Does Our Screen Time Go?' visually represents that the largest portion of screen time is dedicated to this category, making it the dominant activity. The other options are contradicted by the description.
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